OASIS OMNIVERSE GAME RUNTIME

One Engine.
Infinite Worlds.

OGEngine is the shared game runtime that connects every OASIS world — shared quests, cross-game inventory, avatar SSO, NFT items, real-world discovery, and AR combat. Build once. Play everywhere.

The Engine That Connects Worlds

OGEngine is the game-layer backbone of the OASIS Omniverse — a shared runtime layer built on the WEB5 STAR API and WEB4 OASIS API that makes your game a first-class citizen of a shared, living multiverse.

When a player earns a sword in Our World, it exists in their OASIS inventory. When they find a keycard in a park, it opens a real door in ODOOM. When they gain karma by helping someone in real life, it flows into every connected world. OGEngine is what makes this possible.

Any game that integrates OGEngine gets instant access to the full OASIS player base, cross-game economy, persistent avatar identity, and the real-world discovery network — no backend infrastructure required.

22
OGAMES CONNECTED
1
SHARED INVENTORY
1
AVATAR IDENTITY
0
BACKEND NEEDED
OGEngine — the OASIS Omniverse game runtime
ARCHITECTURE

Three Layers. One Omniverse.

OGEngine is not a single library — it is the contract formed by three integrated layers that together give any game access to the full OASIS multiverse with zero backend infrastructure required.

YOUR GAME C / C++ · any engine 22 CONNECTED OGames ODOOM · ODOOM3 · ODOOM3-BFG · ODuke3D · ODuke3D-RT · OWolf3D · OHeretic · OHexen OQUAKE · OQuake2 · OQuake2-RTX · OQuake3 · OShadowWarrior · OShadowWarriorRT OBlood · OExhumed · OStrife · ODoom64 · OHexenII · ORtCW OMorrowind · OMineCraft OUR WORLD Unity / C# ogengine_* calls MIDDLEWARE OGEngine Client C# · NATIVE AOT · C ABI EXPORTS (ogengine_*) · LOCAL QUEST MERGE · CACHING · BATCHING · MULTITHREADING OFFLINE CAPABLE · AUTO FAILOVER · AUTO LOAD-BALANCING · AUTO-REPLICATION · WINDOWS · LINUX · macOS OGEngineClient.dll / .lib native speed API TIER WEB4 OASIS API api.web4.oasisomniverse.one ? Identity & Authentication ? Avatar Profiles & SSO ? Wallet & NFT Ownership ? Karma System ? Persistent Storage & Subscriptions WEB5 STAR API api.starnet.oasisomniverse.one ? Quest Definitions & Objectives ? GeoHotSpots (Map / AR / VR / IR) ? STARNET Holons ? Cross-game Quest & Progress Sync ? Real-world Item Discovery
WEB4 OASIS API + WEB5 STAR API + OGEngine Client = OGEngine
CORE CAPABILITIES

Everything a Cross-World Game Needs

OGEngine abstracts the entire OASIS infrastructure so your game just calls the API — everything else is handled.

🎒

SHARED CROSS-GAME INVENTORY

Items, weapons, armour, powerups, keycards, health packs and ammo persist across every connected world. Find a railgun in OQUAKE, use it in ODOOM, trade it in Our World. Every item is player-owned and stored on-chain via the WEB4 OASIS API — not locked to any single game. Items carry rarity tiers and provenance; legendary drops from one game become coveted assets in another. Farm gear in one world, stockpile it, and deploy it anywhere in the Omniverse.

🪪

AVATAR SSO

One OASIS avatar identity across every integrated game. Players bring their name, reputation, karma, level history, achievements, and NFT cosmetics wherever they go — no account juggling, no fresh starts. Your rank earned in ODOOM is visible in OQUAKE. Cosmetics minted in Our World appear on your character in every connected title. Clan affiliations, friend lists, messages and active quests all follow your avatar seamlessly across the entire Omniverse — one login, one identity, infinite worlds.

🗺️

CROSS-GAME QUESTS

Quests span worlds. Start a quest in Our World, gather a keycard in ODOOM, complete a combat challenge in OQUAKE, then return to claim your reward — OGEngine tracks every stage simultaneously across all connected titles. Quest rewards drop items directly into your shared inventory, usable anywhere in the Omniverse. Progress syncs offline and updates automatically on reconnect. Multi-stage quest chains can involve real-world GPS objectives, NPC dialogue, item crafting, and boss encounters spread across entirely different games.

🦸

KARMA SYSTEM

Real-world and in-game actions earn karma via the OASIS API that flows through every connected world. Positive actions — exercise, eating well, helping the community, picking up litter, spending time in nature — directly raise a player's max health, armour, mana, stamina, ammo and movement speed across every game. At high karma levels, players unlock superpowers — flight, telekinesis, teleportation, super speed, super strength and more — that carry across every OASIS game. The better a person you are in real life, the more extraordinary your avatar becomes.

🎨

NFT ITEM MINTING

Weapons, armour, keycards, health packs, kills — any significant item or achievement can be minted as a blockchain-verified NFT. Hold as proof of prowess or trade on the OASIS Marketplace — coming soon.

📍

REAL-WORLD ITEM DISCOVERY

Physical locations in parks and cities hide digital items — keycards, weapons, armour, powerups. Players must visit them in real life to claim them, then use them in ODOOM, OQUAKE, and beyond.

🥽

AR COMBAT (COMING SOON)

Fight ODOOM and OQUAKE monsters in real-world parks using augmented reality. With AR glasses taking off, OGEngine will project enemies into your local park — actual exercise disguised as gaming.

CACHING, BATCHING & MULTITHREADING

Built for performance. OGEngine Client handles request batching, intelligent caching, and multithreaded delivery so your game stays fast even with cross-world calls at scale.

🎯

GEOHOTSPOT TRIGGERS

Embed triggers anywhere in your game — inside quests, as objectives, or standalone. Fire audio clips, video playback, text overlays, scripting events and NPC spawns at real-world GPS coordinates or specific in-game locations. Full scriptable control.

📶

OFFLINE PLAY & AUTO-SYNC

OGEngine supports full offline gameplay — progress, inventory and quest state are stored locally and sync automatically when connectivity is restored. Ideal for players with poor or intermittent internet access. Powered by the OASIS Hyperdrive.

🌐

OASIS OMNIVERSE HUB

The OASIS OS provides a unified hub letting players instantly teleport between any location in any map across any connected game. One persistent identity, one interface, infinite worlds — no loading screens between Omniverse titles.

🖥️

SHARED HUD

OGEngine delivers a consistent, cross-game HUD for inventory, active quests, friends list, messages and avatar stats. Players see the same familiar interface regardless of which Omniverse game they're in.

📤

SEND TO AVATAR / SEND TO CLAN

Farm powerups, health packs, weapons, ammo and keycards across any game and send them directly to clan members in the middle of fierce battles or tournaments. Assign a dedicated farmer, build emergency stockpiles, coordinate supply drops across every connected world. A whole new layer of clan strategy DOOM and Quake never had.

📦

FPS MEETS RPG

Pick up every item in every map — even beyond max capacity — and stack it all in your shared OASIS inventory. Choose to use a stim pack now or bank it for the Cyberdemon. Stockpile for days to finally beat that level you could never get past. Deploy quad damage in a tournament final. And for modders — create brutal new maps knowing players can now stack up before they enter, opening up entirely new areas of design and strategy. DOOM and Quake become FPS/RPG hybrids. A brand new genre. The beginning of the true metaverse.

🏴

CLAN MANAGEMENT

OGEngine provides full cross-game clan infrastructure — assign roles within your clan (farmer, combat specialist, scout), manage shared stockpiles of weapons, ammo, health and powerups across all connected games, coordinate supply drops to teammates mid-battle, and maintain emergency reserves for tournaments. A level of clan strategy no previous game has offered.

🛠️

OGEditor SDK

Every major map editor across all 20 OGames connects to OGEngine via the OGEditor SDK — a C# NativeAOT library (OGEditorClient.dll) exporting a pure C ABI. No .NET knowledge required in your editor codebase. ODOOM Editor (UDB fork) ships with a live STAR toolbar for asset browsing, portal placement and quest binding. DarkRadiant/ODOOM3-Editor, TrenchBroom/OQuakeEditor, NetRadiant/OQuake3Editor and Mapster32 all connect through the same SDK — place portals, GeoHotSpot triggers, XP anchors and OASIS quests directly inside any editor you already use. ⬇️ Download OGEditor SDK

🌀

CROSS-GAME PORTALS

Walk through a portal in ODOOM and step out into OQuake's arena — no menu, no loading screen, no boundary. OASIS Portals are native map entities placed inside any OGame's levels using the OGEngine Editor. Step on an oasis_portal entity and the Omniverse Kernel teleports you to the target game, map, and spawn position in real time. Your avatar, inventory, active quests and karma all carry through instantly. Portal destinations span any of the 20 connected OGames — a door in OWolf3D can open onto an ODuke3D level, and a Quake altar can deposit you into a Doom E1M1 secret room. Every portal is bidirectional, player-placed, and powered by the STAR API portal registry.

🐾

PET & COMPANION SYSTEM

Deploy collected weapons, health packs and powerups as persistent pet companions that fight alongside your avatar across every connected world. Companions carry their own karma and level up through combat — earn a rare companion in ODOOM and it fights beside you in OQuake. Send companions directly to friends and clan members mid-battle, trade them on the OASIS Marketplace, or mint legendary companions as NFTs. Companion rarity, traits and battle history persist permanently across the Omniverse.

🧠

HOLONIC AI

Monsters and NPCs across every connected OGGame are powered by a holonic braid network with collective shared memory — enemies don't just react, they learn. Kill a Baron of Hell in ODOOM and Quake's Shambler adapts its approach in the next session. Tactics, patrol routes and threat assessments propagate across the entire Omniverse in real time. The longer the player base plays, the smarter and more coordinated the opposition becomes — a living AI ecosystem that evolves with every match.

🏆

TOURNAMENT ORCHESTRATION

OGEngine manages cross-game tournaments spanning every connected title simultaneously — multi-bracket competitions where ODOOM rounds flow into OQuake arenas and OShadowWarrior heats, all tracked through a single unified leaderboard. Real-time rankings, spectator tools, clan vs. clan brackets and karma-weighted seeding keep every event competitive. Prize pools mint automatically as NFTs and distribute to winners across the Omniverse — no manual payout, no trust required.

🛒

OASIS MARKETPLACE

NFT items, weapons, cosmetics, and achievements minted across connected games will be tradeable on the OASIS Marketplace — coming soon. We plan to significantly expand and improve it over time — deeper cross-game economies, auction mechanics, clan trading, and much more to come.

🏅

ACHIEVEMENT SYSTEM

Cross-game milestone tracking that spans every connected world — complete a challenge in ODOOM and unlock a reward in OQuake, or earn a rare achievement by hitting objectives across three different games in one session. Achievements mint as NFTs and carry permanent prestige across the entire Omniverse.

🥽

HOLOGRAPHIC AR

Augmented reality overlays bring OGEngine combat into the real world — GPS-anchored enemy spawns, physical boundary mapping, IRL loot drops and live AR matches in real parks. Your OASIS Avatar, inventory and karma carry seamlessly between in-game sessions and AR encounters.

🌐

OASIS OS / HUB

The central cross-world layer connecting every OGEngine game and metaverse — a persistent OASIS HUB where players manage their avatar, inventory and karma, browse connected worlds, launch cross-game portals and access the full OASIS ecosystem from a single unified interface.

SEE IT IN ACTION

Watch OGEngine

Live tech demo showing cross-game inventory, Avatar SSO, GeoHotSpot triggers and OASIS API integration across ODOOM and OQUAKE.

OGENGINE · DEMO 1
ODOOM + OQUAKE SSO & INVENTORY
Shows shared inventory and Avatar SSO flowing across ODOOM and OQuake through OGEngine and the STAR API.
OGENGINE · DEMO 2
WEAPONS + CROSS-GAME QUESTS
Demonstrates shared weapons, inventory, SSO and cross-game quests flowing between ODOOM and OQuake via OGEngine.
OUR WORLD · DEMO
GEOLOCATION AR + WEB4 GEONFTS
Live look at Our World using geolocation AR gameplay with Web4 GeoNFTs — powered by OGEngine and the OASIS NFT API.
CONNECTED WORLDS

The OASIS Omniverse OGames

22 OGames powered by OGEngine — three live now, nineteen in active development. Every quest, item, and avatar cross-connects between all of them.

OUR WORLD
ENVIRONMENTAL · METAVERSE
OPEN WORLD RPG

Our World

The flagship OASIS world — a real/virtual hybrid RPG set across Earth itself. Earn karma by doing good in real life, explore locations, complete quests, and build your avatar's legacy.

EXPLORE OUR WORLD →
ODOOM
OGENGINE SHOWCASE
FIRST-PERSON SHOOTER

ODOOM

Classic demon-slaying FPS reimagined with OASIS integration. Find keycards in real parks to unlock doors. Carry weapons from your shared inventory. Your kills can be minted as NFTs.

EXPLORE ODOOM →
OQUAKE
OGENGINE SHOWCASE
CLASSIC SHOOTER

OQUAKE

Lightning-fast combat fused with the OASIS ecosystem. Discover armour and powerups hidden in real-world locations. Cross-game achievements link with Our World and ODOOM.

EXPLORE OQUAKE →
IN DEVELOPMENT · JOINING THE OMNIVERSE SOON
ODOOM3
Doom 3 · dhewm3

Atmospheric UAC horror with full OASIS inventory, cross-game portals and OGEditorSDK integration via DarkRadiant/ODOOM3-Editor.

IN DEVELOPMENT
ODOOM3-BFG
Doom 3 BFG · RBDOOM-3-BFG

Doom 3 BFG Edition with expanded OASIS thing types, shared inventory and NFT minting for the BFG-exclusive arsenal.

IN DEVELOPMENT
ODuke3D
Duke Nukem 3D · EDuke32

Duke's arsenal crosses into the Omniverse — real-world pipebombs, shared inventory, and full OGEngine quest integration via Mapster32.

IN DEVELOPMENT
ODuke3D-RT
Duke Nukem 3D · Duke-RT

Duke's world lit by Vulkan path-traced ray-tracing — the full OASIS ecosystem on top of the most visually stunning Build-engine experience ever shipped.

IN DEVELOPMENT
OWolf3D
Wolfenstein 3D · ECWolf

The granddaddy of FPS joins the Omniverse — OASIS inventory, karma system, and cross-game portals in Castle Wolfenstein's corridors.

IN DEVELOPMENT
OQuake2
Quake II · Yamagi

The Strogg invasion meets the Omniverse — shared armour, tech items and cross-game quests powered by TrenchBroom/OQuakeEditor OASIS FGDs.

IN DEVELOPMENT
OQuake2-RTX
Quake II RTX · NVIDIA

Full path-traced ray-tracing + OASIS integration — the most visually stunning OGGame, with the same shared inventory and cross-game quest layer.

IN DEVELOPMENT
OQuake3
Quake III Arena · Quake3e

Arena-speed combat meets the Omniverse — power token collectables, cross-game quests and portals placed via NetRadiant/OQuake3Editor with OASIS entity defs and the OGEditorClient.dll C ABI.

IN DEVELOPMENT
OHeretic
Heretic · UZDoom

Corvus enters the Omniverse — OASIS inventory, cross-game karma and shared quests in the serpent riders' world, with full map editor integration via ODOOM Editor (UDB fork).

IN DEVELOPMENT
OHexen
Hexen · UZDoom

Three warrior classes, one Omniverse — OASIS inventory, cross-game karma and shared quests woven through Hexen's hub-based worlds, with map editor integration via ODOOM Editor (UDB fork).

IN DEVELOPMENT
OShadowWarrior
Shadow Warrior Classic · Raze

Lo Wang joins the Omniverse — OASIS inventory, karma and cross-game quests in the Build engine's sharpest shooter, with full Mapster32 editor integration already in place.

IN DEVELOPMENT
OShadowWarriorRT
Shadow Warrior Classic · Duke-RT

Lo Wang's world transformed by Vulkan path-traced ray-tracing via Duke-RT (Raze fork) — the same full OASIS integration as OShadowWarrior, with stunning real-time global illumination.

IN DEVELOPMENT
OBlood
Blood · Raze

Caleb's cult-slaughtering rampage enters the Omniverse — OASIS inventory, XP and cross-game portals in Monolith's darkest shooter, running on Raze's Battle engine backend alongside OShadowWarrior and OExhumed.

IN DEVELOPMENT
OExhumed
Exhumed / PowerSlave · Raze

The Pharaoh's curse meets the Omniverse — OASIS avatar SSO, inventory and XP in Lobotomy Software's Egyptian FPS via Raze's Exhumed backend, sharing engine infrastructure with OBlood and OShadowWarrior.

IN DEVELOPMENT
OStrife
Strife · UZDoom

Rogue Entertainment's FPS/RPG hybrid joins the Omniverse — OASIS inventory carries gold coins and quest items cross-game, and the Sigil of the One God becomes a unique shared-universe trophy, running on UZDoom alongside OHeretic and OHexen.

IN DEVELOPMENT
ODoom64
Doom 64 · Doom64 EX+

The N64's darkest DOOM enters the Omniverse — OASIS inventory, XP and cross-game portals in Midway's atmospheric reimagining, with the Unmaker as a unique shared-universe weapon, running on the definitive Doom64 EX+ port.

IN DEVELOPMENT
OHexenII
Hexen II · uhexen2

Thyrion's four hero classes — Paladin, Crusader, Necromancer, Assassin — each join the Omniverse with their own OASIS avatar class attribute, cross-game inventory and XP, running on the community-standard uhexen2 (Hammer of Thyrion) engine.

IN DEVELOPMENT
ORtCW
Return to Castle Wolfenstein · iortcw

B.J. Blazkowicz storms the Omniverse — OASIS inventory, XP and cross-game portals in id Software's WWII supernatural shooter, running on the community-maintained iortcw Q3-engine port with full cross-game Wolfenstein-to-Quake item sharing.

IN DEVELOPMENT
OMorrowind
Morrowind · OpenMW

Vvardenfell opens to the Omniverse — OASIS avatar SSO, cross-game inventory and karma flowing through OpenMW's open-source engine, with world editing via OpenMW-CS.

IN DEVELOPMENT
OMineCraft
Minecraft Java · Fabric Mod

The infinite sandbox meets the Omniverse — a Fabric mod connecting Minecraft Java Edition to OASIS avatar SSO, cross-game inventory, karma and NFT minting via the OASIS Java SDK.

IN DEVELOPMENT

Building a game? Integrate OGEngine and join the Omniverse.

START INTEGRATING →
A NEW GENRE IS BORN

Bringing It Full Circle

When John Carmack and John Romero shipped DOOM in 1993 and Quake in 1996, they didn't just invent the first-person shooter — they planted the first seeds of the shared digital universe. The networked deathmatch, the shared world, the persistent identity: these were the earliest glimpses of what a connected virtual world could feel like. We chose to port DOOM and QUAKE into the OASIS Omniverse first as a tribute to that founding vision — because OGEngine completes what they started, and brings it full circle back to the games that made the metaverse imaginable.

📤
Send to Avatar / Send to Clan

Farm powerups, health packs, weapons, ammo and keycards across any connected game — then send them directly to a clan member in the middle of a fierce battle or tournament match. No more losing loot because your inventory is full. No more watching a teammate die because they ran out of health.

Clans now need to think like armies — assign a dedicated farmer to stockpile supplies while your best combat players burn through them in matches. Manage emergency reserves. Coordinate supply drops across ODOOM, OQUAKE, Our World and every game that joins the Omniverse. This is a level of long-term strategy and clan logistics that DOOM and Quake never came close to.

📦
FPS Meets RPG — A New Genre

In the original games, picking up a stim pack at full health meant losing it forever. In OASIS, you pick up every item in every map and stack it in your shared inventory — then choose when and where to deploy it. Use a health pack now, or save it for the Cyberdemon on the next level. Bank quad damage for a tournament final. Send your spare rocket launcher to a clan mate across a different game entirely.

DOOM and QUAKE become FPS/RPG hybrids overnight — with strategic depth, long-term resource planning, and meta-game layers they never had before. Players who could never beat E4M6 or The Longest Yard can now stockpile for days and go in fully loaded. And for modders, this unlocks an entirely new genre: cross-game maps and mods designed from the ground up around stacking — brutally hard levels that are only beatable because players can prepare across multiple gaming sessions and even multiple games. This is a brand new genre. This is the beginning of the true metaverse. And it starts exactly where it should: with the founding games of modern FPS.

"DOOM and Quake were the first steps toward a shared virtual universe — and the people who built them knew it. We're honoring that vision by making those exact games the first citizens of the OASIS Omniverse. Everything they dreamed the internet could become, we're building — starting with the worlds they created."

— OASIS OMNIVERSE TEAM
THE REAL WORLD IS THE LEVEL

Gaming That Gets You Outside

OGEngine bridges the digital and physical. Real parks hide real items. Real exercise earns real rewards. Real-world good deeds power up your character — in every connected world.

📍

FIND LOOT IN THE WILD

Keycards, weapons, armour, health packs, and powerups are hidden at GPS coordinates in parks and public spaces around the world. Open the Our World companion app, visit the location in real life to claim the item — then carry it into ODOOM, OQUAKE, or any connected world. The same keycard that opens a door in ODOOM might have been sitting under a park bench all along.

🥽

FIGHT MONSTERS IN REAL LIFE

Coming soon via Our World AR integration — ODOOM and OQUAKE enemies will be projected into your local park via augmented reality. With AR glasses taking off, you'll fight demons on your morning walk and level up on your lunchtime run. Real movement, real exercise, real gameplay — the park is your arena.

🦸

DO GOOD, POWER UP

The OASIS karma system rewards real-world positive actions — planting trees, volunteering, picking up litter, cycling, teaching, donating. Karma earned in the real world flows through OGEngine into every connected game, raising max health, armour, mana, stamina, ammo and movement speed — and at high karma levels unlocking superpowers: flight, telekinesis, teleportation, super speed, super strength and more — across every connected OASIS game.

STEP 01
Open the OASIS map and spot a nearby item cache
STEP 02
Walk, cycle or run to the real-world GPS location
STEP 03
Claim the keycard, weapon, or powerup to your inventory
STEP 04
Launch ODOOM or OQUAKE and use it — no import required
STEP 05
Repeat across the world, earn karma, level up your avatar
THE REAL-LIFE SUPERHERO TRAINING PROGRAM

You Are the Doom Slayer

OGEngine doesn't just connect games — it connects your real life to your in-game power. The more good you do in the real world through Our World, the stronger your avatar becomes across every connected game. Pick up litter, exercise, eat well, help your community, spend time in nature — and watch your Doom Slayer become genuinely, measurably harder to kill. This is the true metaverse: real life and digital life becoming one.

🦸
Karma Powers Your Avatar

Every positive real-world action earns karma in Our World — and that karma directly upgrades your avatar's stats across ODOOM, OQUAKE and every connected game. At high karma levels, players unlock superpowers — flight, telekinesis, teleportation, super speed, super strength and more — that carry across every OASIS game. The more you level up in real life, the more extraordinary your avatar becomes.

PICK UP LITTER EXERCISE EAT HEALTHY HELP THE COMMUNITY SPEND TIME IN NATURE MEDITATE DONATE TO CHARITY DO REAL-LIFE QUESTS
MAX HEALTH↑ INCREASES
MAX ARMOR↑ INCREASES
MAX MANA↑ INCREASES
STAMINA↑ INCREASES
MAX AMMO↑ INCREASES
MOVE SPEED↑ INCREASES
FLIGHT🔓 UNLOCKS
TELEKINESIS🔓 UNLOCKS
TELEPORTATION🔓 UNLOCKS
SUPER STRENGTH🔓 UNLOCKS
SUPER SPEED🔓 UNLOCKS
Quick Combat Actions

In the heat of a fierce battle or tournament match you don't have time to open your inventory. OGEngine gives you instant hotkeys — deploy health or armor in a single keypress without breaking combat flow.

CQUICK HEALTH
FQUICK ARMOR
IINVENTORY
QQUESTS
OOBJECTIVES
XXP DISPLAY
MMAP
TCLAN CHAT
PPET / COMPANION
KKARMA PANEL
NNOTIFICATIONS
TABSCOREBOARD

All hotkeys are fully remappable. OGEngine exposes a binding API so individual games can extend or override the default keyset to suit their own control schemes.

⚙️
Fully Configurable — Every Rule, Every Server

Every aspect of gameplay is controlled via oasisstar.json — configurable locally or on the server — so operators, tournament organisers, and modders can define their own rules. Disable stacking for a hardcore server. Enable auto-use on pickup for a speed-run mode. Choose exactly which items and monster kills get minted as NFTs. Set custom max health and armor caps for different tournament tiers. In future, all of these settings will also be configurable directly through OPORTAL and STARNET. The possibilities are endless.

stack_weapons0 / 1
stack_armor0 / 1
stack_powerups0 / 1
stack_keys0 / 1
max_healthdefault: 200
max_armordefault: 200
use_health_on_pickup0 / 1
use_armor_on_pickup0 / 1
use_powerup_on_pickup0 / 1
mint_weapons0 / 1
mint_armor0 / 1
mint_keys0 / 1
mint_powerups0 / 1
mint_monster_*per monster type
always_allow_pickup_if_max0 / 1
nft_providerSolanaOASIS / ...
EPIC CROSS-GAME QUEST LINE

The Story Doesn't End When You Close the Game

⚠ SPACE/TIME CONTINUUM BREACH DETECTED — MULTIVERSE RIFTS OPENING ⚠

The UAC scientists have really done it this time. In their obsession with pushing the OASIS beyond the limits of known space, they've ripped a hole in the space/time continuum itself — tearing open rifts across the multiverse. Creatures, artefacts, and entire map fragments are bleeding through from parallel universes. Quake monsters are appearing in Doom's corridors. Doom demons are stalking Quake's gothic towers. Keys found in one world unlock doors in another, and only items collected in Our World hold the power to close the rifts for good.

This is a never-ending story — a multi-chapter epic that begins later this year and expands into every new game that joins the OASIS Omniverse. Every world added brings new chapters, new twists, and new plot threads woven into the same living narrative. Stay tuned.

🌉 THE BRIDGE BETWEEN WORLDS

In Quake's dimensions, Champions have recovered an artefact of alien origin: the Phase Shift Device. It is what makes crossing between worlds, dimensions, and universes possible — and it is the foundation the entire OASIS Omniverse is built on. In the real world, the PSD is your phone running Our World. The most powerful device in the multiverse is already in your pocket.

CHAPTER I · COMING Q3/Q4 2026 · SHAREWARE
Hell's Gate
ODOOM OQUAKE ODOOM OUR WORLD ODOOM
The UAC facility is overrun and the fabric of reality is tearing. Slip gate anomalies drag you into Quake's keeps where you find a runic key — bring it back to DOOM to open the next wing. A real-world artefact hidden in Our World holds the only seal capable of closing the breach. Return to the UAC for the final confrontation.
CHAPTER II
The Fractured Timeline
ODOOM OQUAKE ODOOM OUR WORLD ODOOM + MORE
The rifts are widening. New portals are pulling creatures through from dimensions yet unseen — and the first signs of the ODOOM3 UAC research station flicker into view. Each world holds a fragment of the solution. Each chapter raises the stakes further.
CHAPTERS III, IV, V...
The Story Never Ends
ODOOM OQUAKE OUR WORLD ODOOM3 & MORE
As ODOOM3, Wolfenstein 3D, Duke Nukem 3D, Quake II, Quake III and more join the Omniverse, every new game becomes a new thread in the same living story. Each chapter spans all connected worlds. The quest line is infinite — and it grows with every game that joins.
THE LIVING NARRATIVE
AI Shapes the Story
CLAUDE · CHATGPT · GROK · GEMINI · & MORE
Frontier AI agents don't just control monsters — they remember your choices across every chapter. Enemies evolve in response to how you've played. The story isn't just written for you, it reacts to you. No two playthroughs will ever be the same.
Coming later this year  ·  many chapters  ·  many games  ·  one living story  ·  stay tuned
FOR GAME DEVELOPERS

Integrate Your Game in Hours

OGEngine exposes the full OASIS ecosystem through the OGEngine Client — a C# Native AOT library that exports a native C ABI, giving your C or C++ game native-speed access to shared inventory, avatar SSO, quests, karma, and more.

Powered by the OGEngine Client

The OGEngine Client is written in C# and compiled with Native AOT (Ahead-of-Time) — it ships as OGEngineClient.dll / OGEngineClient.lib exposing a standard C ABI via AOT native bindings. Your C or C++ game links against it and calls ogengine_* functions at native speed — no .NET runtime shipped with your game, no managed overhead at all.

The client acts as middleware between your game and the two OASIS API layers: WEB4 OASIS API handles identity, avatar profiles, wallets, and persistence; WEB5 STAR API drives quests, GeoHotSpots, objectives, and STARNET holons. The client locally merges quest progress so your game never makes raw HTTP calls.

Ships with offline mode and cloud resynchronisation, auto failover, auto load-balancing, auto-replication, built-in caching, batching, and multithreading. Runs on Windows, Linux, and macOS.

C# NATIVE AOT C ABI EXPORTS WEB4 OASIS API WEB5 STAR API NFT MINTING OFFLINE CAPABLE MULTITHREADED WIN · LINUX · macOS
// Link OGEngineClient.dll / OGEngineClient.lib — C# Native AOT, native C ABI
#include "OGEngineClient.h"

// Initialise with your game ID and API key
ogengine_init("your-game-id", "sk_live_...");

// Load the shared OASIS avatar — same across Our World, ODOOM, OQUAKE
OGAvatar avatar = ogengine_avatar_get_current();

// Check shared inventory — keycard found in a park unlocks a door in ODOOM
if (ogengine_inventory_has(avatar.id, "keycard_level_3")) {
    OpenDoor(door_id);
}

// Award karma — propagates to all connected worlds instantly
ogengine_karma_award(avatar.id, "monster_killed", 5);

// Sync quest progress locally — no raw HTTP calls from your game DLL
ogengine_quest_sync(avatar.id, "quest_baron_of_hell");

// Mint a kill as an NFT
ogengine_nft_mint(avatar.id, "boss_kill_baron");
FOR MAP EDITOR DEVELOPERS

Add OASIS to Any Map Editor

The OGEditor SDK is a C# NativeAOT library (OGEditorClient.dll) exporting a pure C ABI — giving any C or C++ map editor plugin live access to the full OASIS ecosystem: cross-game asset catalog, portal registry, quest binding, STAR API sync, and map sidecar I/O. No .NET runtime required in your editor.

Powered by OGEditorClient.dll

Load the DLL at startup with LoadLibrary / dlopen, call ogeditor_* functions — and gain live access to the OASIS cross-game asset catalog, portal pair management, quest binding, and STAR API sync. UltimateDoomBuilder references OGEditorSDK directly in C# as the primary host. All other editors load OGEditorClient.dll via the C ABI — the same DLL, five editors, all 20 OGames.

EDITOR OGAMES COVERED ENGINE FAMILY
UltimateDoomBuilder ODOOM · OHeretic · OHexen · OStrife · ODoom64 Doom WAD
TrenchBroom OQuake · OQuake2 Quake BSP
NetRadiant OQuake3 · ORtCW Q3 / idTech3
DarkRadiant ODOOM3 · ODOOM3-BFG idTech4
Mapster32 ODuke3D · OBlood · OExhumed · OShadowWarrior Build engine
C# NATIVE AOT PURE C ABI 5 EDITORS ALL 20 OGAMES STAR API PORTAL REGISTRY WIN · LINUX · macOS
// Link OGEditorClient.dll — C# Native AOT, pure C ABI
#include "OGEditorClient.h"

// Connect to STAR API — live asset catalog, portal registry, quests
ogeditor_star_connect("https://api.starnet.oasisomniverse.one", jwt);

// Browse all OASIS assets for any OGame
OGAsset assets[256];
int n = ogeditor_get_assets_for_game("ODOOM3", assets, 256);

// Resolve a native classname → OASIS thing type
int thing = ogeditor_get_thing_type("OQUAKE", "monster_shambler");

// Register a cross-game portal — ODOOM E1M1 → OQuake e1m1
ogeditor_register_portal_pair(
    "ODOOM",  "E1M1",  "exit_to_quake",
    "OQUAKE", "e1m1",  512.f, 0.f, 64.f, 90.f
);

// List quests from STAR API for the Quest Binder panel
OGQuest quests[64];
int qn = ogeditor_get_quests_json("ODOOM", quests, 64);

// Save the OASIS sidecar alongside your map file
ogeditor_sidecar_save("/maps/E1M1.wad");
THE OASIS OMNIVERSE ENDGAME

The Singularity

Every metaverse platform has promised seamless worlds. None have delivered. The OASIS Omniverse is different — not because of the promise, but because the infrastructure to fulfil it already exists. OGEngine is the layer that makes it real.

🌀
CROSS-GAME TELEPORTATION

Walk through a portal in ODOOM and step out into OQuake's arena. No menu. No load screen. No boundary. The ODOOM Editor will let anyone place and configure these cross-game teleports — between maps, between games, between worlds.

🛠️
PORTAL EDITOR

The ODOOM Editor already supports full map editing with Doom and Quake asset placement. Once the OASIS OS/HUB is complete, it will allow placement and configuration of cross-game portals — teleports that carry your avatar, inventory and karma seamlessly into any connected world.

♾️
THE MERGING

As more games are ported into the OASIS Omniverse, the portal network grows. Every new title is another node. The boundaries don't just blur — they dissolve entirely. Separate games become one infinite, seamless world. This is the Singularity.

🆔
ONE AVATAR. EVERY WORLD.

Your OASIS Avatar, inventory, karma and achievements are persistent across every world you step into. When you walk through a portal, everything comes with you — your weapons, your stats, your identity. One sovereign player. Infinite worlds. No restarting. No re-logging. Just play.

"The Oasis. You could go anywhere, do anything."
— Ready Player One · This is what we're building.
AI-POWERED COMBAT

The Monsters Are Getting Smarter

OGEngine is integrating frontier AI agents directly into gameplay. Monsters and NPCs will be controlled by the world's most powerful AI models — Claude, ChatGPT, Grok, Gemini, DeepSeek, and others — each with its own personality, tactics, and memory. This isn't scripted behaviour. These agents observe, adapt, coordinate, and evolve. The possibilities are endless, and we are only just getting started.

CLAUDE CHATGPT GROK GEMINI DEEPSEEK & MANY MORE
🤖
AI Tournaments
Each frontier AI agent takes control of a Cyberdemon in ODOOM and they battle it out head-to-head. Claude vs ChatGPT vs Grok vs Gemini — same map, same weapons, different minds. Watch the world's most powerful AIs go to war and see which one reigns supreme in hell.
⚔️
Battle the Agents
Take on AI-controlled monsters that coordinate in real time, read your movement patterns, counter your loadout, and relay information to each other across the map. The longer you play, the more they know about you — raising the stakes and challenge to a whole new level.
🧬
Evolving Intelligence
AI monsters learn and evolve between sessions. Strategies that worked last week stop working. New enemy formations emerge. Agent memory persists across the entire Omniverse — what they learn fighting one player is shared across all connected games.
Endless Possibilities
AI-driven NPCs with full dialogue, dynamic quest generation, faction politics, negotiation mechanics, and emergent storylines. Frontier agents as dungeon masters. As AI capabilities grow, so does the depth of every world in the OASIS Omniverse — there is no ceiling.
Frontier AI · adaptive combat · evolving enemies · infinite game modes · just getting started
ROADMAP

What's Coming Next

OGEngine evolves with every OASIS release. Here's what we're building toward.

PHASE 1

Core Runtime & SDK

Shared inventory, avatar SSO, karma propagation, cross-game quests, and NFT minting live via the OGEngine Client. Our World, ODOOM, and OQUAKE all connected.

DONE
PHASE 2

Real-World Item Discovery

GPS-anchored item caches hidden in parks globally. Players use the Our World companion app to physically visit locations and claim weapons, armour, keycards, and powerups for use in any connected world.

IN PROGRESS
PHASE 3

NFT Economy

NFT minting is live — boss kills, rare finds, and legendary items are already minted as verifiable on-chain collectables. The OASIS Marketplace is in progress and coming soon, with plans to expand it significantly with much more to come.

IN PROGRESS
PHASE 4

OASIS OS / HUB / HUD

The unified OASIS Operating System — a persistent HUB letting players teleport between any map in any game instantly, with a shared HUD for inventory, quests, friends, messages, and avatar stats across every connected world.

IN PROGRESS
PHASE 5

Epic Cross-Game Quest Line

A multi-chapter story spanning ODOOM, OQUAKE, Our World and beyond — beginning later this year. UAC scientists have torn a hole in the space/time continuum, bleeding monsters and artefacts across the multiverse. Every chapter weaves through multiple worlds. The story never ends.

IN PROGRESS
PHASE 6

AR Monster Combat

Powered by Our World — project ODOOM and OQUAKE enemies into real-world parks via augmented reality. Fight demons on your morning run, level up on your lunchtime walk — exercise as gameplay.

COMING SOON
PHASE 7

AI Monsters & NPCs

Frontier AI agents — Claude, ChatGPT, Grok, Gemini, DeepSeek and others — take control of monsters and NPCs. AI Tournaments pit agents against each other as Cyberdemons. Battle modes where agents coordinate, learn your strategies, and evolve. The possibilities are endless.

COMING SOON
PHASE 8

Expanding the Omniverse

Seventeen new OGames now have full OGEngine integration code: ODOOM3 (Doom 3), ODOOM3-BFG (BFG Edition), ODuke3D (Duke Nukem 3D), OWolf3D (Wolfenstein 3D), OQuake2, OQuake2-RTX, OQuake3, OHeretic (UZDoom), OHexen (UZDoom), OShadowWarrior (Raze), OShadowWarriorRT (Duke-RT), OBlood (Raze), OExhumed (Raze), OStrife (UZDoom), ODoom64 (Doom64 EX+), OHexenII (uhexen2), and ORtCW (iortcw) — all connected via the same OGEditorClient.dll C ABI and inheriting the full cross-game quest, inventory and karma ecosystem from day one.

IN PROGRESS
PHASE 9

PhotonEngine Multiplayer Integration

Enterprise-grade multiplayer networking powered by PhotonEngine — seamless real-time synchronization across ODOOM, OQUAKE, and OGEngine games with support for massive concurrent player counts, low-latency combat, and global server infrastructure.

COMING SOON
ON THE HORIZON

Mod SDK & Plugin Marketplace

An official OGEngine SDK for building plugins, custom game modes and engine extensions — published, versioned and monetized through STARNET, with royalties flowing back to the creators who build the tools other developers rely on.

ON THE HORIZON

Procedural World Generation

AI-assisted level and world generation tools that let developers spin up entire connected regions — terrain, quests, NPCs and loot tables — in minutes, then hand-tune the result inside the Map Editor.

ALWAYS EVOLVING

More Worlds. More Reality.

Cross-game guilds, shared world events, real-world tournament integration, OLAND digital land for OGEngine games, multiplayer AR battles, OIDE visual quest builder with built-in no-code quest creation, and much more on the horizon...

Ready to Join the Omniverse?

Integrate OGEngine and give your players shared quests, cross-world inventory, persistent karma, and access to the full OASIS ecosystem — from day one.